Terms and text shown below represent Ivan’s contributions to TermWiki.com, a free terminology website and knowledge resource for the translation community.
Programs designed for children who are ages 3–5 with early education experiences to prepare them for school. Programs are also referred to as preschool and/or prekindergarten programs.
Програми намењени деци узраста од 3-5 година за стицање образовног искуства како би се припремили за школу. Програм се назива предшколска настава или ...
a player who advances the ball while controlling it with his feet.
igrač koji napreduje sa loptom kontrolišući je nogama.
A bike that is made for riding off the road with flat tires.
Bicikl koji je dizajniran za vožnju na grubim terenima sa ispumpanim gumama.
the region of the field near the midfield line; the area controlled by the midfielders.
prostor na terenu oko centra; prostor koji pokrivaju igrači sredine terena.
A skill performed by a character that induces an effect not possible in the real world. They can be offensive, defensive or supportive in nature. There is often some kind of penalty to using these skills dependent on the game, but often they consume Magic ...
Sposobnost junaka koja pojačava efekat koji nije moguć u stvarnom svetu. Mogu biti ofanzivne, defanzivne ili podrška. Često postoji neka vrsta kazne za korišćenje ovih sposobnosti u zavisnosti od igre, ali često oduzimaju poene magije koje junak ima u ...
If something is easy as pie, it is very easy indeed.
Једноставно, лако, не захтева много напора.
the ricochet of a ball after it hits a player.
lopta koja je rikošetirana od igrača ili stative.
Two rooks that are on the same rank or file.
Два топа исте боје у реду или линији.
The action of re-creating or re-expressing an idea or sentences to communicate something.
Ponovna kreacija ili ponovno izražavanje ideje ili rečenica kako bi se nešto izrazilo na isti način.
Also called the ending. This is the final state of the game, characterized by the relatively few chessmen on the board. The King is typically used more aggressively in the ending than in the opening or middle-game. One of the most common concerns in the ...
Takođe se zove i kraj. Ovo je konačni stadijum igre, koji karakteriše prilično malo figura na tabli. Kralj se obično koristi agresivnije na kraju nego pri otvaranju ili u sredini igre. Jedna od najčešćih briga na kraju igre je promocija pešaka.